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Zubo is a music production, requiring sense of rhythm, intended for the younger users of Nintendo DS. It was developed by EA Bright Light, headquartered in Great Britain. The game takes us to the fantasy world called Zubalon. It is inhabited by incredible, colorful animals called Zubos. Zubo NDS Nintendo DS. This is an authentic, Region 1 NTSC (US/Canada) product just like you would find in a local retail store. For some products, the shrink-wrap may not be in a Y-fold wrap, and may show minor shelf-wear or tear, but DealTavern will always ship out the cleanest copy available.
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Zubo definitely possesses a certain 'what the hell' factor. It's a game that's been marketed to kids, but it's not based on any pre-existing gaming franchise or movie tie-in schlock. It looks cutesy, but it's actually one of the more creatively designed and visually impressive games on the system in some time. It smashes together rhythm game elements and a turn-based RPG battle system - two things traditionally reserved for titles geared toward more hardcore audiences - with cushy adventure exploration in a way that's mostly clever and humorous. At the same time, you'll find fluff mini-games, a monster-battling collection element and tiresome fetch quests scattered about. Zubo clearly suffers from a bit of an identify crisis, yet this quirky mish-mash of styles and ideas surprisingly works in its favor.
You'll have to quickly get used to being the lone human around in the cartoonish and vibrantly colored world of Zubalon, where you're mysteriously thrust into the limelight and branded a savior. Upon arrival you're immediately recruited to help save the small-statured, fun-loving Zubos from their generally unfriendly, zombified foes, the Zombos. Don't expect a grand spectacle of a story to follow; this is one aspect of the game that was chopped down into easily digestible mush for the younger sect.
With up to three equipped Zubos in tow at a time (you can collect, level-up and train up to 55 of the critters in all), you'll embark on a lengthy journey meandering through all manner of silly-themed realms. Exploring, chatting with friendly Zubos, collecting hidden notes and searching for special items to unlock new areas and progress the story is about what you'd expect from a kid-friendly game. The challenge level increases in a relatively gentle manner, all controls are pared down to simple stylus gestures and the presentation stays light and bubbly. But despite its cheerful atmosphere, Zubo would quickly grow boring if it weren't for its peculiar hybrid combat system.
Running into Zombos milling about at key spots on the adventure map triggers battles that play out like a mix between a dance fight and Final Fantasy. In combat, your three equipped Zubos occupy one side of the field while your Zombo opponents reside at the opposite end. After exchanging menacing glances, each side takes turns going back and forth selecting a front-line person to unleash a spectacular attack that's delivered in-time to the music. Once you pick a Zubo and select from its available special moves, it will approach the enemy and act out one of many hilariously choreographed interactive fight scenes. At key points in your attack, a red outline appears around your character, and you must tap the screen in time to the rhythm right when an orange aura matches up with the outline. It's very similar to the rhythm gameplay in Elite Beat Agents. The amount of damage dealt depends on the type of move you're executing, the classes of the two characters involved in combat and your tapping accuracy.
There are actually a few other solid RPG elements woven into battles and other aspects of the game. Your Zubos come in three flavors of character classes, offensive, defensive and support, and operate under a Fire Emblem-like rock-paper-scissors triangle that determines how effective they are against certain enemy types. You'll recruit new Zubos with different personalities and special abilities. Their outfits - zombies, 'Robocop,' punks, rappers, shirtless kung-fu masters, etc. - are also pretty entertaining. Seum speedrunners from hell demo.
As seems to be the trend these days, there's a Pokémon-like feel to the task of collecting, training and equipping Zubos. They gain experience with each battle and level up, earning new outrageous powers to use against foes. These attacks range from kung-fu moves and busting out blasts of guitar rock to playing patty-cake and propelling victims into the air with explosive farts. While these maneuvers are often amusing and well thought out, the latter move is simply so ridiculous to witness I couldn't help but chuckle slightly the first time it cropped up. Then I felt embarrassed for being so easily swayed by such base potty humor. Shame on me.
Rise of Prussia takes players to an 18th-Century military conflict seldom covered in games or popular culture, placing them in charge of one of two sides involved in the Seven Years' War. Rise of prussia game. Rise of Prussia Gold is the new and improved version of AGEODs Seven Years War (1757-1763) game set in Europe. This hugely detailed strategy game was initially released by AGEOD in 2010 and the Gold version adds. Summary: Rise of Prussia is the latest release from AGEOD, and is a follow-up to their successful historical strategy games Birth of America, American Civil War, Napoleon's Campaigns, and Wars in America. Rise of Prussia covers the European campaigns of the Seven Years’ War (1756-1763).
Zubo's slapstick and occasionally scatological humor will likely be riotously funny to the game's intended audience. But then again, it's rather hard to exactly pin down Zubo's real audience, since the RPG and rhythm game elements are very tight, and the game has such an excellent visual style. Its more hardcore-attuned elements held up fairly well under my enthusiast scrutiny, even if the adventure does drag on to the point where battles start to become repetitive.
For a game that seems to be aiming for the younger crowds, Zubo is far more entertaining and versatile than meets the eye. It's a stylish adventure that's just creative enough to capture the interest of a wide range of players. It walks a delicate line without faltering too much along the way.
Bottom line: Haphazardly throwing a crazy array of gaming ingredients into a blender sometime yields good results.
Recommendation: Players with broad gaming tastes will find Zubo's many flavors to be a mostly delicious concoction.
Nathan Meunier must now cleanse his visual palate with a dose of ultra-violence.
The visuals in Zubo are nice but not off the charts. The attack animations are quite funny and endearing, and the character designs are of high quality. The resolution does seem to be a bit chunky and lacking detail, however. Sound is punctuated by electro-funk and catchy beats.
Putting on headphones is suggested, and the tunes come through with nice fidelity. Unfortunately, for a game supposedly so focused on the music, there is an overwhelming amount of repetition.Finally, control is handled exclusively via the touch screen, which is simple, smart, and effective. Tapping and holding the touch screen to execute attacks and moves is fun, though it does becomes very repetitive; the moves' timing never varies, eventually growing somewhat tiresome.
Disappointingly, the touch screen doesn't seem to be as responsive as it needed to be whilst exploring buildings and navigating menus. Often, I found myself struggling to close my backpack (the game's inventory) and selecting other prompts if they were located toward the corners. On a couple of occasions inside buildings, I even had to turn off my DS and turn it back on because I was stuck on invisible walls and/or caught tinkering with interactive objects in the environment. Luckily, an auto-save feature lets you start from where the environment last loaded.
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